Lots of sketches for the Remnant focusing on the environment and level design. The last slide introduces a mechanic Chris Lewis and I were discussing. There will be floating islands in the game, but they only float if certain gaseous or air-sac plants live on them. If you blow up the air-sacs the island falls. We were also thinking of giving the player the ability to grow these plants on large rocks by throwing seeds on them.
Big news for the game-I'm no longer doing the game solo; I am now in a team with Chris Lewis from game art development major, and Gabriel Sorondo from illustration major. Chris will be programming the game and making it possible, and Gabriel will be doing the music for the game. I'm very excited! Can't wait to see what our collaboration and team work produces!