Apr 20, 2012

20,000 Leagues Above Earth

This week I had the awesome privilege of being accepted to the Moonbot I.P Dev Workshop at my school. I was teamed with 4 others from different majors, and in essentially 1 night and 2 days we had to take the I.P they gave us and come up with a pitch. It was really fun and eye-opening; I developed most of the vehicles and environments.

Our I.P was 20,000 Leagues Under the Sea. My group and I were tasked with remaking the story; along with remaking the characters, we remade the "ocean" of the story above earth, in a pre-apocalyptic setting where humans throw all their garbage and debris into space.

I worked alongside Tim PeacockKez LaczinElaine Wu, and Ashley Lynn Bonn